6/24/2023 0 Comments Tides of numenera pyramid puzzleThe player should manually choose the highest spells that can be used without overkill. It is not recommended to turn off AI, and it is not recommended to let Grace heal either. The player must choose between leaving them unhealed, effectively lowering the party's HP max by a large value, or Overkill, that is to say, using more power than is necessary, wasting heal points. Even at her starting level, this not only means that characters are not fully healed, but as the lower level spells are used up, they can be very poorly healed, using only the AI. It will only heal with the lowest available spell, when the target is significantly more damaged than the spell will heal. The AI pauses for a short time between characters becoming damaged and healing. The AI may lead her to rush forward into combat to heal others, and thus expose herself to attack. The AI governing Grace's healing can be turned off, (and attack can be turned back on for the other characters? confirm and explain). Grace can be questioned about the other party members in a similar way to the possessed club weapon The Justifier and the now-undead companion of a previous incarnation of The Nameless One, Xachariah. The results are predictably lethal).įall-from-Grace has Lore skill as her specialization and can identify many magical items, reducing the need for Identify spells, paying 100 Copper commons to merchants, or the Charm of Infinite Recall. (If The Nameless One's Wisdom is low enough, the player should have access to an option to kiss her during a dialogue branch after she joins the party. The quest is fulfilling from a role-playing aspect, although the lethality of her kiss prevents a more physical relationship. Grace is a member of the Society of Sensation and is also a potential love interest for The Nameless One. Presumably, this may not happen if the player has not directed TNO to question the man in the southwest of the Hive Marketplace. ![]() Questioning Morte about this gives him upgrades. She mentions that he has the smell of Baator about him, and is sceptical of his claims of being a Mimir. ![]() While the conversations with Dak'kon and Annah and Ignus after they join all expand on or resolve aspects of those characters' lives, the conversation with Grace leads to revelations about Morte. Lower stats will require following along and exploring more of her dialogue to achieve that. If the Nameless One has a relatively high amount of intelligence and charisma, it will be easy to convince Grace to leave her brothel to journey with him to the other planes. Furthermore, she is the only party member, aside from The Nameless One, that is able to resurrect fallen party members.įall-from-Grace can be found during the mid-game at her Brothel for Slaking Intellectual Lusts in the Clerk's Ward. She is the only available healer, starting with Level 4 and below Priest spells. Grace joins the party at level seven, regardless of party level. ![]() She cannot stand the feel of metal and is, therefore, unable to utilize any sort of weapons, a nod to the Tanar'ri traditional weakness to cold iron in D&D. Although she can only inflict physical damage with her touch, she can also kill with a kiss. ![]() While many in-game characters are quick to indicate her heritage and proclaim that she must have some sort of demonic and evil scheme, no such plot on her part is ever indicated. Perhaps the oddest of all, she is a beautiful succubus, but is by all appearances chaste. She runs a Brothel for Slaking Intellectual Lusts. She is formed from pure chaos and evil, but is lawful neutral with a good bent. After suffering years of mental torture, she was able to best her baatezu masters in a contest of innovation and won herself her freedomįall-from-Grace is a creature of contradictions. One of thousands of children, Fall-from-Grace was sold by her mother, Red Shroud, to the baatezu, the tanar'ri's mortal enemies.
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